For a long time the only game I had with IT as its focus was Hacker, the Steve Jackson game. I still have it (pictured top right), and still play my customized demo-kit version of Hacker when I can round up people for it, but computer security isn’t really my profession (I’m a configuration manager). This year I got a game that’s even more up my professional alley (pictured top left): Release! The Game. This is sort of a trick-taking game (with birds, doors, and fruit suits instead of clubs, diamonds, hearts, and spades), but the scoring varies per hand. A lot of big names in Agile/DevOps/UX are on the face cards, women as well as men. Release-engineering terminology (releases, iterations, etc.) is rife, and various software tool/service companies kicked in for a large number of expansions (modified cards and rules). So there is a lot of potential for variety in playing it. Some of the win conditions are almost or perhaps even mathematically impossible to achieve, even when the players actually work together to try to help at least someone win. Maybe we should make a note of the achievable rulesets, as we play along and stick to them. :-) It IS a fun game to play for a few rounds, especially for those who know much about industry conversations and directions over the last few years. And maybe we’re just missing something with the toughies.
Computery art decks: I collect card decks where the artwork for each card is different (e.g., the illustration for 7 of diamonds is different from 7 of spades or 6 of diamonds). I got a couple of specialty decks related to women in STEM this year (you can do give-one-get-one deals, to help educational projects) and have enjoyed looking through the cards, though I haven’t played with them yet:
Also, I should probably get my own copy of RoboRally one of these days, to round out my collection. Players use a “cache” to “program” robots to maneuver past obstacles (and sometimes other robots and their lasers) through various configurations of a factory floor. Visually fun, varied terrain, thinky without agonizing too many moves ahead, and you get little robots to move around.